It was very easy to follow and provided clear steps in the multiple tools used to create the graphic. It was one of my favorite basic illustrator tutorials. Not only does this teach how to make 3D spheres using the rendering tools, but how to repeat graphic shapes using transform, how to create symbols, and of course how to apply the symbols to make the peel effect.ĭuring one of the steps it shows how to easily create a 3D rendered sphere like this: My first sphere rendered in 3D. The tutorial taught how to make a “peel effect” which is similar to the AT&T logo of a shape wrapped around an invisible sphere. Once you see how it’s done it feels a little less psychotic than all the random shapes you can create just trying to make a polygon a 3D polygon. I clearly needed some assistance with this feature and while searching for “How to Create Spheres” I found another tutorial that showed, as an element of the exercise, how to create 3D spheres. My first attempt to create something in 3D without instructions was a sphere, what could be simpler than a circle, right? So I created an ellipse and tried a few of the 3D options, creating a cylinder, a disc, and finally this thing: The Great Black Oil Donut While cruising the forums the rendering features are often discussed and, much like pathfinder tools, which can be a little confusing for beginners like me, the 3D rendering feature feels inaccessible. ![]() ![]() ![]() More spheres! Admittedly working all of these tutorials was pretty addictive and once I started learning how to use Illustrator’s various functions it was hard to stop seeking out new applications to learn.Īfter designing the previous sphere, which was of course simply a circle shaded to resemble a 3D object, I became curious about the rendering capabilities of Illustrator.
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